using System;
using UnityEngine;

namespace Yoozoo.Gameplay.City
{
    public class RoomIDDefiner : MonoBehaviour
    {
        [Header("房间对应策划表中的ID")]
        public int roomID;
        
        [Header("房间实体")]
        public Transform room;
        [Header("地基")]
        public Transform ground;
        [Header("装饰（花草等）")]
        public Transform beautify;
        [Header("高亮")]
        public Transform highLight;
        [Header("屋顶")]
        public Transform roof;
    }
}